The Apocalypse War

There are few citizens alive today who remember the Apocalypse War (2000 AD progs 245 to 270). Half the population — 400 million people — died in the bloody conflict, which left 65% of Mega-City One in ruins, and the city has not been unscathed since then. For those who do remember, the war occupies a unique place in the history of Mega-City crises. Never before or since have so many lives been lost to a single enemy, and so many Mega-City citizens contributed to their own destruction.

The first salvo in the war, although only recognisable as such with hindsight, was 'Block Mania' (progs 236 to 244). A wave of internecine fighting surged through the streets, pitting city block against city block and even sucking Judges into the swirling maelstrom of violence. For no discernible reason the citizens were up in arms, and heavy artillery intended for repelling external foes was instead deployed against former neighbours. Anyone from a different block was fair game.

It was eventually discovered that the cause of the civil strife was a psychotropic agent in the city's water supply which increased people's aggression and tribal instincts simultaneously. The water had been contaminated by Orlok, a spy from the Sov city of East-Meg One. (Orlok compounded his offence by killing Judge Giant, Snr., a popular character whom many readers felt deserved a better death.) By the time the Judges realised what had happened, it was too late. With Mega-City One drastically weakened by internal conflict, East-Meg One (protected by pioneering forcefield technology) were able to launch a rain of missiles that destroyed almost half the city. Mega-City Two and Texas City (the other North American super-conurbations) sat on their hands, afraid of Sov retaliation, and East-Meg One had boots on the ground in Mega-City One before you could say "synthi-cheese." The Big Meg's de facto leader, Chief Judge Griffin, was brainwashed by Sov scientists and went on television praising the Sov régime and urging the surviving citizens to submit to life under the East-Meg jackboot. It was Mega-City One's darkest hour.

However, all was not lost. Judge Dredd, one of an intrepid band of stalwarts fighting a guerrilla war against the Sov invaders, made Judge Griffin admit his lies before executing him while the television cameras were still rolling. He then escaped the city with a group of hand-picked assistants, including Judge Anderson, to take the fight to the Sovs. Through a combination of cunning and bravery the team managed to infiltrate a Sov missile silo, and Dredd pressed the button that launched a retaliatory nuclear strike on East-Meg One. Because the silo was so close to the city it was unable to raise its forcefield in time and 500 million citizens died, forcing the Sovs to surrender and withdraw from Mega-City One.

In many ways, what Dredd achieved was a Pyrrhic victory. The city has never recovered the size or the population it boasted before the events of 2104, and thirty years later an East-Meg revenge attack led to the events of 'Chaos Day', in which a further 350 million citizens died. Some Judges blame Dredd's nuking of East-Meg One for provoking Chaos Day, although at the time his decision must have seemed analogous to the earlier US destruction of Hiroshima and Nagasaki — brutal, but necessary (according to the people who did it, anyway).

Judge McGruder, who had fought valiantly against the invaders despite being injured, became Chief Judge after the Apocalypse War and forced the survivors to join work gangs to rebuild at least some of the city. One of the things they erected was a memorial to the victims in the shape of a mushroom cloud, proving that, at least, the city's characteristic tastelessness was alive and kicking.